From the raw model to a frame ready to present.

Photoreal images built with a lighting scenario and a camera set to architectural scale. The geometry is never touched.

01 · Scenes

Before and after.

Same model, same camera. The only thing that changes is how the light is built. Drag the handle.

SAHNE X2

Bedroom

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Bedroom: Evening scenario; the sconce and table lamp carry the scene, balanced against cool fill from the glass brick.Bedroom: model view
Lighting
Evening scenario; the sconce and table lamp carry the scene, balanced against cool fill from the glass brick.
Final frame
5504 × 3072 px
SAHNE S1

Living room

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Living room: Daylight scenario; soft side light filtered through the curtain, with a warm accent from the floor lamp.Living room: model view
Lighting
Daylight scenario; soft side light filtered through the curtain, with a warm accent from the floor lamp.
Final frame
11008 × 6144 px

Every frame follows the same order.

03 · Studio

A visualisation pipeline built for architecture practices.

Your model stays exactly as you built it. Walls, openings, furniture and dimensions all hold their place. What a raw model lacks is not geometry; it is atmosphere, depth and light.

What we build is the lighting scenario, the camera set to architectural scale, and the way each material reads under that light.

0 px
Widest frame delivered
0
Steps built into every frame
0
Changes made to your model
0
Frame delivered, ready to present

Software

We work with the software you already use.

No conversion needed on your side. Send the export from any of these and we build the scene from it.

3ds Max
SketchUp
Rhino
EnscapeEnscape
Blender
Unreal Engine
Revit
ArchiCAD
AutoCAD

Four decisions that make the difference.

  1. 01

    The geometry is never touched

    Nothing is altered in the model you send. What you show your client is the building you actually drew.

  2. 02

    Light is built as a scenario

    No preset lighting template is applied. Hour, direction and source are chosen per scene, and the space is read through that scenario.

  3. 03

    The camera works at architectural scale

    Focal length and height follow the language of architectural presentation, and perspective is corrected. The frame reads as a photograph, not a game screen.

  4. 04

    Delivered ready for print

    The frame comes at a resolution that carries both presentation and print, so it serves boards, catalogues and screens without a re-render.

Film

How the studio sees.

The atmosphere that appears once the composed frames are put together.

Let us talk about your project.

Tell us how many frames, which scenes and which hour of day you need. We scope the work and put the price in writing.

05 · Questions

Frequently asked.

  • Send your model export or the view you already have. No separate conversion is needed; we agree together on the scenes and the viewpoints.

  • No. The geometry is never touched. Walls, openings, furniture and dimensions stay exactly as you sent them. What we build is only the light, the camera and how materials read under that light.

  • It depends on the number of frames, how complex the scenes are and which lighting scenario is wanted. Once the work is scoped, we put the schedule in writing.

  • Two cases apply. If the lighting and composition stay and only the model changes, the frame is re-rendered. If the composition and lighting change completely, it becomes new work.

  • The price is per frame, and both the lighting scenario and the camera setup are included. The total follows the number of frames and is put in writing in the quote.